![]() If you just had a moment, take the model from the zip and export a map as you do in the video, and see if you get anything close to the result using a setting of anything close to 276 in the Alpha pallete. ![]() If you think the original MT are the reason, is there any chance you’d have a cleaned up version of the stock avatar that hasn’t been divided laying around? Sorry if this seems dim, I’m struggling with this, and I suppose I should just set aside what I am doing and work from the ground up with the program, drawing, etc., before I start in on this. Is it possible that the lack of the original MT levels is why I am getting such poor results? Perhaps the people I read who mentioned the ‘store MT’ step are overblowing its importance in making the maps, but they seem to think it is crucial. I noticed on the model you offer with the pack that it is already divided. I have used the stock (undivided) avatar model and the results are a lot more like yours, but for some reason I get a lot of distortion I’m thinking it is the poor quality of the model as you mention in the video. Evidently the lowest level is changed by the dividing (not really sure I understand why that would be, but whatever). I was wondering, I have read in other tutorials that you have to need to store the MT before dividing. I am following your video step by step, and have tried dozens of times over the last few days. I have had to crank it up to like 2000+ just to see features, where you only use like 279 in the video. ![]() I’m able to do this now, but my results are far, far less quality than yours. Have fun and I hope it works out, I gotta try to help the forum out as much as I can!! AttachmentsĬannedmushrooms: Hi again. The only other answer to the problem would be to retopologize the meshes which I didn’t touch either, they don’t seem to the be the best at the moment but decent I guess. Now mind you I have yet to try and sculpt them so no clue how that will affect them, though I think should be fine. Tried to upload the tools for you all but either its to big compressed or I dunno keep getting invalid post specified error, at any rate you know how to fix it if you have access to ZB2. Maybe i’ll play around with it some see how it goes.įierndip- thanks for the SL_avatars tools, by the way I loaded em up in zbrush 3 and decided to try to help resolve the issue with the tools. Though never pursued much after that since I was enthralled with learning zbrush. When I first got Zbrush figured eventually this would do wonders for skins in SL. The main thing I enjoyed was … building stuff as many others do. Folks- I’ve explored SL and found it interesting.
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